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In 1995 or so this could have been a demo/shareware version for a AAA title. 

No submission so I can't rate but did want to leave some feedback.

Everything was pretty well polished. Story was interesting. I like the interaction with the ship. The UI with the logged comments was a really nice touch and being able to go back through dialog to see control instructions was really well handled. Map layout was good...just confusing enough be engaging and convey exploration without feeling completely lost. Some of the levels were a little frustrating but that was more to do with the controls (or my own lack of skills).


The real only issue I had was with the controls, specifically the dash and glide mechanic. I would have preferred to just hold space to glide and have shift dedicated to the dash. It just felt a little clumsy like I was spamming shift a lot. It made some of the more challenging levels a little frustrating,

Good luck in the voting! It is obvious you put a lot of work into this.

Thank you so much for playing Toom World!

A lot of other people had the same issue with shift to glide, so I just uploaded a new build that uses space to glide, along with a few other quality of life improvements. Originally, we wanted to reserve space in air for double jump, but we cut double jump, so it was silly to leave glide bound to shift.