Honestly loving this game so far. As of writing I've beaten all but two Story levels, beat all of Toadette's Sweet Challenges, beat three remixes and one trial.
I agree with almost everything Deerstalker said aside from the distaste for gacha. The gacha aspect is part of what drew me in in the first place.
What I can add is that the side jump feels finnicky to pull off. An easier way to do it or an explaination of how it's done would be nice. I assume you just flick the joystick from one side to the other, but for me it didn't always work.
Collision is also something that needs to be fixed. Can't tell you how many times I stomped an enemy just to slide off their head and get hurt. Or how many times I've gone to ground pound a block and just slid off it rather than activating it. On that note why can we not continuously ground pound ? blocks that give out multiple coins? That's a thing in most Mario games.
Ty-Phoon's breath REALLY needs adjustments. It can catch you from a character's length away and that's just unfair. In fact that whole level may need reworking. I have no idea how to do the panel one.
Aside from those issues and the frustrating difficulty at times I do really enjoy this game (I wouldn't be level 23 if I didn't) and I'm excited for future updates. Hoping we get a beach or rainbow level and some new characters (Peach? Pokemon Masters?). Please keep on improving the game. I wanna see it become something great!
Edit: Please make it so firebars and enemy projectiles can't be stood on. Tower of Turbo Flames is already agonizing enough without having a firebar fling me off the stage.
Spike's bars are victims of this too. I think they need to not be physics objects. Getting hit by one will currently stop it in place making some platforming segments harder than they need to be.
Thank you again, just had to vent these frustrations.
Edit 2:
I beat School of Fiery Opinions twice and now it thinks I have 8/8 stars. I still need to beat Tower of Turbo Flames.