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jkid101094

6
Posts
2
Following
A member registered May 27, 2019

Recent community posts

Is there any way to check for head collisions? For example I want my character to have to duck into a vent. I got the ducking working, but she can just stand up through the ceiling. I can't figure out how to make her head collide with ceiling so she's forced to duck the whole time. 

Ya know, I take back my previously implied take against this game's momentum. Tried to speedrun a level and it was really fun. You can jump out of a long jump to keep building momentum and go really fast. I really appreciate that. It's fun.

As of this post I am level 32 and have beaten every level in the game. Excited for future updates!

I mean it seems like the high cost is supposed to serve as incentive to collect stars and level up. Every level up decreases the cost of rolls by 5. I'm level 30 and I hit the minimum cost of 80 coins awhile ago. My issue with this is that it also incentives saving up your coins and not rolling until you're about level 25 which I think is where you first hit the minimum. I'm kind of a gacha addict so I'm fine with the random chance, but I can absolutely see why it would annoy people.

Your second point is something I absolutely agree with. It'd be great if we could roll multiple times if we have the coins. You get 1500 coins a day from dailies and it'd be helpful to just be able to blow through them all at once.

More animations per character would also be nice, but given the number of characters he's working with I don't mind it. I'd rather see new characters than better animations, personally.

Also if you're still having trouble with long jumps my tip would be to press the duck button and jump at the same time, or as close as possible. I agree that the controls could be better, though.

For 3 I'm pretty sure the calendar just gives a 50% increase in odds for that series. I've gotten tons of other characters and even duplicates from them.

(2 edits)

Honestly loving this game so far. As of writing I've beaten all but two Story levels, beat all of Toadette's Sweet Challenges, beat three remixes and one trial.

I agree with almost everything Deerstalker said aside from the distaste for gacha. The gacha aspect is part of what drew me in in the first place.

What I can add is that the side jump feels finnicky to pull off. An easier way to do it or an explaination of how it's done would be nice. I assume you just flick the joystick from one side to the other, but for me it didn't always work.

Collision is also something that needs to be fixed. Can't tell you how many times I stomped an enemy just to slide off their head and get hurt. Or how many times I've gone to ground pound a block and just slid off it rather than activating it. On that note why can we not continuously ground pound ? blocks that give out multiple coins? That's a thing in most Mario games.

Ty-Phoon's breath REALLY needs adjustments. It can catch you from a character's length away and that's just unfair. In fact that whole level may need reworking. I have no idea how to do the panel one.

Aside from those issues and the frustrating difficulty at times I do really enjoy this game (I wouldn't be level 23 if I didn't) and I'm excited for future updates. Hoping we get a beach or rainbow level and some new characters (Peach? Pokemon Masters?). Please keep on improving the game. I wanna see it become something great!

Edit: Please make it so firebars and enemy projectiles can't be stood on. Tower of Turbo Flames is already agonizing enough without having a firebar fling me off the stage.

Spike's bars are victims of this too. I think they need to not be physics objects. Getting hit by one will currently stop it in place making some platforming segments harder than they need to be.

Thank you again, just had to vent these frustrations.


Edit 2:
I beat School of Fiery Opinions twice and now it thinks I have 8/8 stars. I still need to beat Tower of Turbo Flames.