I realy like how you took some traditionaly less optimal game components (pixely graphics, short render distance and awkward controls) to make a realy moody exploration game, would love to have more content or maybe a dark story set in this setting but I realy like how clastrophoic the awkward controls make you feel! Small request thought, maybe don't do too much platforming with theese controls as I found it to be quite frustrating, either way great job and lovely concept!