The art direction really complimented the feel of the concept! Maybe you could give a little bit more feedback in-game, because trying to find stuff without feedback with these controls can become a little bit frustrating
No idea what I am doing here but I did like the pixely graphic style and misty, dark area.
The camera rotation using WASD isn't bad in itself, it's just that for me the rotation is wayy to high making me turn more than I want, also I couldn't look up and down which made it harder to realise if I was near the button or not.
Even adding simple text with an objective or a threat to the game would make it even better, for now it's mostly very confusing to me.
I was also very sad I couldn't climb the stairs since jumping on them didn't work. :( I wanted to find secrets up there :3
I realy like how you took some traditionaly less optimal game components (pixely graphics, short render distance and awkward controls) to make a realy moody exploration game, would love to have more content or maybe a dark story set in this setting but I realy like how clastrophoic the awkward controls make you feel! Small request thought, maybe don't do too much platforming with theese controls as I found it to be quite frustrating, either way great job and lovely concept!
The atmosphere is really nice! I am not really sure what the goal of the game is though, maybe focus a bit more on adding interaction (perhaps an enemy or dark presence?)
Comments
The world looks really interesting, but it's hard to learn the controls without the itch page. Make the controls and the objective more clear.
The art direction really complimented the feel of the concept! Maybe you could give a little bit more feedback in-game, because trying to find stuff without feedback with these controls can become a little bit frustrating
super trippy, love it. camera is a little wacky tho.
No idea what I am doing here but I did like the pixely graphic style and misty, dark area.
The camera rotation using WASD isn't bad in itself, it's just that for me the rotation is wayy to high making me turn more than I want, also I couldn't look up and down which made it harder to realise if I was near the button or not.
Even adding simple text with an objective or a threat to the game would make it even better, for now it's mostly very confusing to me.
I was also very sad I couldn't climb the stairs since jumping on them didn't work. :( I wanted to find secrets up there :3
I realy like how you took some traditionaly less optimal game components (pixely graphics, short render distance and awkward controls) to make a realy moody exploration game, would love to have more content or maybe a dark story set in this setting but I realy like how clastrophoic the awkward controls make you feel! Small request thought, maybe don't do too much platforming with theese controls as I found it to be quite frustrating, either way great job and lovely concept!
It would be nice to have some highlight if im able to interact and the camera rotation is a bit fast
The atmosphere is really nice! I am not really sure what the goal of the game is though, maybe focus a bit more on adding interaction (perhaps an enemy or dark presence?)