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(1 edit)

Thanks! :)

Yeah, it’s definitely a work-in-progress. The enemy behavior is one of the weakest aspects, and I hope to improve it in future versions.

I hadn’t given any thought to a tutorial level. It sounds like a pretty cool idea. I’m hoping that whatever the first level ends up being (it may not be the one that’s in there now), will teach the player how to control the game just by presenting them with challenges, kinda like Mario.

There’s no sound just yet. I do hope to give some kind of audio feedback to collisions. The enemies passing through the player is intentional; I figured making them block the player would be unfair in 2D. I would like to add some kind of effect, like a small knockback or something, as long as it’s not too punishing. :)

Thanks for your feedback! I hope you stick around for more!

–Clarissa