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(1 edit) (+1)

Thank you for playing! 

The combat system was inspired by old RPG maker games I played as a kid. I thought it was really cool, so I decided to use it in my game. 

Yup, there's actually a lot of lore about the 'other side' but unfortunately couldn't put a lot of it in due to time limitation. (You may notice that the cutscenes before dungeon two were very rushed. There were actually supposed to be a few character-defining moments and storytelling there. But I thought the cutscene I made was too long and I didn't have time to fix it so I cut it off entirely.)

The intro cutscene probably took the longest time to make out of any cutscenes, so I'm glad you liked it. But is there too many? Cutting that cutscene off was the right choice then. If I made it so the player has to move to interact with people to continue the story instead of using cutscenes would it be better?

I agree that the first battle with the Goldborns was waaaaay too hard (Even I got beaten up several times during playtesting XD). They were much stronger than I'd thought. I think I'll remove one of them along with some obstacles so It'll be easier to pass. But if you want to win in that battle in its current form, wait for the enemies to line up and then use the burst attack to hit them all at once.

Got it, so that's one more bug to the list.

Thanks for taking the time to review!