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(2 edits)

You know what? That's a good idea. I'll remove all info dump about Argetrai in the prologue out and instead focus on introducing the characters and some backstories there instead. I think I'll put the story of Argetrai in after the first dungeon, where the player would have already gotten to play around for a bit first

This will probably have to wait until v.0.1.3 though since I want to focus more on character arts, presentation, and fixing up combat issues in v.0.1.2. Cutscenes also tend to take very long to create, and it seems like I have to create several new ones here.

No, I want to change the combat system in the next game (each game tells a story about one arc, this one is arc 3). We're going to stuck with this one for a while XD