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(2 edits)

I've seen GameEdged play The Long Dark in his YouTube LP series and I'm not a big fan of it. To me making things unecessarily hard just for the sake of making it hard is BS. This whole muddled effect is unfairly difficult to manage! The stat is hidden in the inventory when it should be visible at all times as it seems to be the most important stat that needs to be watched at all times. IRL if I get "Muddled" it won't kill me, but in this game even if I have a fire going and food to cook it won't let me cook it to save my life... literally! Muddled shouldn't be anthing but a dire warning. But you've introduced a stat that wouldn't exist at all under any other circumstances in real life or otherwise just by making it something that interferes with everday ordinary tasks and makes them deadly. One minute I'm fine and the next I'm muddled and not just a little muddled either. I love this game but I hate the muddled effect. If I understand it correctly, it's when you haven't had enough rest seeing that the opposite of muddled is Lucid [which is being able to think straight and concentrate.] but being too cold wouldn't have anything to do with that nether would being a little hungry.  Still if I get cold or hungry or thirsty I get muddled even if I am fully rested. This is BS!!

Even if I find the medicinal herbs or Chanterelles to cure my Muddled effect I can't eat if I'm not hungry! But in IRL if I'm not well I can take my medicine on a full stomache can't I?

Your suggestions will be considered. Please be patient as the game develops. Much is yet to be done and much will be altered.

A muddled warning icon will be added that is similar to the other icon warnings

You can currently purge your stomach with certain mushrooms.