ooh, thanks for this feedback.
How do you think the flight could be made more flight-like? Less acceleration and more inertia?
For the combat, I get from other feedback that I really need to increase the hit reaction of the enemy and make the windup of their attack longer. I didn't think of putting a ranged attack for now, but I think that's a good idea and could replace the basic attack, since I get the impression a lot of my bugs come from it. Tho I'd have to find something in the theme of the MG.