Getting a fair share of frustration from the controls and combat:
- During a jump, you can change direction mid-air by pressing the opposite drection key, but you cannot stop mid-air by releasing the controls; the character just keeps her momentum. This is pretty counter-intuitive, and makes jumping onto small plateforms (e.g: stairs) harder than it should be.
- The invulberability frames after getting hit is too short; it ends as soon as you’re given back controls. As soon as too enemies get close together, I end up in this situation where one will knock me back into the other, dealing more damage, sometimes knocking me back into the first one, etc…
- Dashing is pretty useless when it comes to dodgin attack. If you try dodge a projectile, you’re likely to land onto the enemy who shot it. If there are multiple enemies close together you’re even more likely to land onto one. This could be fixed by providing a way to interrupt/shorten a dash, making the invulnerility last a bit longer than the dash, or just making it so these enemies don’t deal damages on mere contact.
Otherwise the game looks pretty neat, so I’m looking forward to more polished controls.