There's a lot here and it's the sheer amount is impressive, but the pacing is atrocious. Not only is there a lot of cutscenes before you get player control (and that's even before you get a tutorial), but it's all... so very... slow and meandering, and there's like 3 starts (village, then the kingdom/rebels, then the magic show, then you play as Mikka for a while longer?). If I wasn't do the jam rating I would have exited out already really early on. It's more exciting to either throw people into the action right away to let them understand what kind of game they're in for, or give them an immediate hook. To then get a joke about having to wait a long-ass time for something to happen was like getting a slap in the face at that point.
To be perfectly honest, going through all of that to get to the actual gameplay was... a disappointment. An action game being made in RPGMaker is very cool, but actually playing it was mostly an exercise in tedium. I got to the bit where you're being chased by zombie stone enemies that just keep getting up again and quit. I know I'm supposed to get the circle, and if you kill enough enemies paths will open up, but at this point why? I'm not having any fun, I've spent 20+ minutes on this already, what's even the point?
I'm not saying I hated the game; if anything, I'm impressed by the amount of work put in. But I think it could have been put to better use if planned around what a first time player's impression would be. Everyone's project is their own special creation, but what is is that makes it enjoyable is something you have to actively show to other people, and this doesn't do that very well.