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(+2)

Yes. But so far it was decided that developing Pixelorama as an engine-agnostic standalone app is a priority. If you want a tighter integration with Godot there is "Godot Pixelorama Importer" plugin that will directly import .pxo files to your game project.

Ok glad to see its a priority and I can't wait until it gets added to the engine
(+1)

It's not a priority. The goal is to work on a standalone app first. Pixelorama is meant for everyone not just Godot developers.

But you can use the plugin I mentioned; it will make re-importing of changed .pxo files to your game project automatic.

OK but pixeloroma is still one of the best godot tools I´ve ever seen, and I´m using it when I found out it exsisted