This was an odd premise, to say the least.
The game plays quite nicely with each item having a certain organ to send it to. It took me a bit to understand how to know what foods go where, though at times the indicator didn't flash for me to know. The controls were hard to control, but added some complexity to the slightly fast paced gameplay. The sound effects were also quite nice! They added some nice feedback. Though I had the time dilation effect happen to me, I didn't understand what made it happen. Is it a random chance upon picking up a crate, or do I press a button? I didn't feel like it was clear enough.
Though the idea grossed me out a bit, it was fun to play!
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That does make sense! In that case, you could add some more feedback to help communicate that, otherwise it just looks like another piece of food. Maybe you could give both of them particle effects. The coffee could have fast moving particles and could be vibrating/shaking itself. The beer could have slow moving particles. And with the beer, I feel like there isn't really a reason to use it if it slows you down, especially where you need to go fast to get everything done. What if instead, the beer slowed the game down, but not the player, then both drinks have a reason to be used.