i think this is one of the most original concepts i've seen for now in this jam, the game is pretty easy after you figure out the right time to jump. also the art stile is pretty nice! the only critique is that the gameplay is pretty short
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thanks for taking the time to check it out! i'd love to hear any ideas on extending the gameplay.
i had an idea for watching NPCs dive before the player takes a turn and just needing to beat their scores to progress, and then each diver would be better and harder to beat, but i ran out of time to implement it.