I really like what you did here, even if it's a bit rough around the edges. The procedural map set up is really cool- it reminds me of Starfox 64 how the routes converge on the boss level at the end
The controls and combat could be tighter but it sounds like from the other comments you know that. I wasn't able to test/iterate my game much before submitting either so I can relate big time.
Great job on getting something so ambitious completed during the jam! It's definitely a promising foundation even if there's more work to do.