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Yeah, it was a bummer of a discovery! I submitted early and when I went to record some gameplay to pull screenshots on a different Mac the build wouldn't run. Exported again as a dmg ... played fine on the machine, but not on any other Macs. I tried tracking down the Xcode and cert issue, but it was too close to the deadline by then. I'm glad at least the Windows build and the HTML version runs, even if you can't go fullscreen in browser.

Thanks for trying!

I feel your pain - I tried the HTML version and found it such a fun game, unfortunately the game only plays in a restricted canvas instead of full-screen so I didn't get to appreciate the graphics up and close. You did a good job.