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(+1)

First of all, really fun game, and looks great too.

I see others have already mentioned this, but the axe collisions are really frustrating. I felt like I couldn't use the jump ability, because every time I thought I'd cleared a path, it turned out that the axe had missed by a pixel and I jumped straight into an enemy.

I love the squash and stretch as the character lands on a wall. Also, the way the level transitions to the shop.

The enemy design is very clever. The lizards, in particular, support the main mechanics really well.

PS. I know the definition is ridiculously broad now, but I don't think it's reasonable to call this a roguelike. The levels are the same every time you play. Just a pet peeve.

thanks for the feedback, I appreciate it so much,