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Dungeons and Axes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #6 | 4.118 | 4.118 |
Technical Implementation | #15 | 3.824 | 3.824 |
Overall | #24 | 3.829 | 3.829 |
Theme/Limitation | #38 | 3.706 | 3.706 |
Music/Sound | #46 | 3.588 | 3.588 |
Graphics/Animation | #59 | 3.912 | 3.912 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In the gameplay, you can move only on the edge from a rectangle and beat your enemies
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot Engine
Which diversifiers did you use, if any?
Two button, Anti Chromatic , Retro Palette
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Comments
loving the visuals!
I really enjoyed this! From gameplay, to the visuals, to the audio, etc.. everything is done expertly. I wouldn't change anything about this!
Really good use of the theme, and extremely polished for a jam game, good job!
This game is amazing! I can see myself playing this for hours. The shop, the movement, the art, the sounds, everything is well thought out and balanced well. Amazing work!
Lots of replayability and really good difficulty curve! Love the shop and its upgrades, and the movement felt really fluid! My only complaints the repetitive music and also I couldn't see how the limitation 'Boss' was applied. However, I think your use of 'On the Edge' was quite inventive. Great job!
Positive: Awesome! Good looking pixel art, artstyle, animations. The varied enemies keep you on your toes. Simple but well done mechanics. Good use of the theme and diversifiers.
Negative/Feedback: Very repetitive music. It eventually got kinda annoying, so i'd recommend making or using a longer/more varied tracks or several songs. It would also be nice to have a toggle or volume slider for the music and sound effects.
Neutral: Quite difficult
Excellent entry. Tons of replayability and challenge. Charming art, music and design. And a clever use of making the theme your core mechanic. During the first level, I didn't see how On the Edge applied, but then after having to blast around from edge to edge to survive it seemed like a stroke of genius.
I think it's a little too difficult for a jam game, because you want players to be able to make it to the end, so maybe an easier option where the enemies more frequently give you coins could help give two balance options.
Your UI and design as a whole was really well implemented. I thought there was just the right amount of screen shake and I loved the particle trails on the bats. The dotted aim fit in really great as well.
Some Feedback:
- I think you should have just kept it as 1-bit art. Unless the red, green, blue and yellow seen here are because I played in browser:
The one bit style is really well done and it's a quicker read for a game that requires you to be on your toes at all times.
- I tried to play the Mac download to see if it was in fact all just 1-bit, but got this error:
I had gone to rate some of the "in need of ratings games" and found the same issues for another user. He used GMS2 to make his game, and my game also has busted Mac builds. I thought it had to do with GMS2 and Xcode or something that I couldn't figure out in time to correct for the deadline, but I see you used Godot and also had the same problem. So I wonder if it's an Apple issue for everybody who created a Mac build. Now, you might say that the Mac build runs fine on your machine, but mine also runs fine on my own machine. It's when I try it from other Macs that it won't run and gives that same exact error. Curious. If anybody who sees this built a Mac version and got it to work for other users, please chime in.
- I loved your sfx selection for when an enemy gave you a coin. It was so rewarding. But at first I thought there was some sort of error, because it played sometimes and other times not. Then I realized it was by chance that you earned a coin. You do have a sound for when the enemy dies, but I think you could have turned it up a bit more so it felt juicier to take them out.
Overall, this was a great experience and wonderful addition to the jam. Great work.
WOW! Just, WOW! I have always liked these roguelite arcade style games, and I must say, this was amazing. The music, sound effects, art style, post-processing, it's all really good. Very pleasing overall look to the game. It's super fun as well, I like getting all these different upgrades every round, and 3 bouncy axes really made it hectic and fun. I also like your interpretation of "On the edge", very unique and definitely adds to the game. The boss at the end was also really cool and well made, a little too easy, but cool nonetheless, had my heart pumping after beating level 4, the hardest one imo. The only major balance issue is the spikes, it feels a little too fast and there is almost no time to react to them, and the only technical issue (which is not your fault) is that the game lags after every scene change. Overall an amazing game! I would actually like to see this as a fully-fledged mobile game, this has a really mobile game feel to it. Keep it up!
oh, i really appreciate it, thanks a lot for the feedback, I'll think how implement joystick or something like that for make it mobile game, thanks :)
Great work!, I feel like you didn't quite surrounded your game around the "boss" but on the edge is very present, had a great time playing it, you did amazing!
I enjoyed the simple presentation and mechanics. But I kept getting a bug where it was taking me back to the first level when I died so I wasnt able to finish it.
I thought that's how it was meant to be xD quite punishing, but it's short enough to not be annoying (at least for me), similar to enter the gungeon
yeah, that is the idea xD
isn't a bug, but understand that is very hard. Thanks for play it
Oh, apologies. I will take another shot at it today!
Difficult but really fun!!!
Thanks:D
This game is so much fun! I really enjoy the mechanics of being able to flip orientation axes (great double-meaning wordplay, by the way), and the whole game - visuals, sound, gameplay - are really clean, simple, and stylish!
It's a pretty difficult game, in my opinion, and I kind of wish that there was a way to restart by level instead of from the beginning when you die, but it's a great challenge. I would definitely play this outside of a game jam!
I glad to hear that dude, thanks a lot for the feedback.
Very good implementation of the themes, impacting the gameplay. With a final boss which impact even more the "edge" gameplay. Great work
fun game very simplistic good job loved the boss
thanks dude 👍🏻
I love the simplicity of the gameplay, I got hang of it really quickly. It was fairly challenging too, really nice job overall!
Thank you very much, and yeah it's a little hard hahaha,
enjoyed playing ! the graphics are simple but cool , it gave a retro vibe, the sounds are nice and controls are simple, overall a great game! keep it up!
thanks a lot :)
The game really hard... idk maybe just me... But it worth it
hahaha, yeah, but I appreciate it, thanks
I enjoyed every bit of this game. Music, gameplay, levels, every aspect was amazing. I am currently still trying to beat it lol.
Yeah, you can kick the flying boss head, hahah, thanks for play it
This was such a cool game, the animations are smooth, the sounds fit so well and the gameplay flows perfectly, I loved the system of upgrades and lives just didn’t see how it relates with the theme of the jam, but its all great.
I also made an pretty difficult game in 8 bits style, if you wanna check it out, its not just as smooth as yours kjkkj