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(1 edit)

I really like the art style. I think the game is kind of too fast in general, I move really really fast to the point where I would throw myself off the edge for moving so quicky, I jump high, I dash far, the enemies are really fast too meanwhile the attack is super slow and really hard to hit and the effect seems inconsistent. The slime enemy actually jump back from the ledge multiple times and I couldnt beat the skeleton. From the tutorial text it seems there was something about hiting the enemy with the tip, but I never figured out, it was hard enough to hit anything at that speed.

The presentation and the audio was pretty cool and it's cool way to implement the theme and limitation.

thanks for your feedback, I do agree about the speed, maybe I can change it after the Jam is over,  my reason about the slow attack is I want to implement the attack anticipation of souls like games. I'm sorry you have a bad time playing.

(+1)

I think the slow attack is good actually, it just doesnt fit the really fast movement. I agree with the intent, souls like attack anticipation is a good thing, probably jut slowing down the movement of both the player and enemies would be enough.

It was still good game tho, sorry I wrote a bit too much on the negative on my comment 😅,  good job.