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Hello, thank you very much for the thorough review, I really appreciate it!

You are completely right, some of the obscurity is "by design" because I wanted the player to try and understand the mechanics as they play the game, but I realize that overall everything is just too much obscure. I really should have explained how the fight planning works and I should have added more information on the fight outcome screen.

The selected attacks are all used in the battle, and there is no downside selecting more than one attack (though selecting an attack for which the opponent has protection penalizes you in battle), apart from spending more precious gems. The zero cost attacks are weaker than the attacks which cost more, so using the zero cost attacks on stronger opponents (higher levels) is not as much effective as using the attacks that costs more gems. 

I realize this information is really missing from the game. I should have explained this and other concepts at least on the game page :D

Cheers!

Hi ! Thank you very much for the thorough answer ;)

I personally (too) like "obscure" design where the player has to discover everything on their own, some of my favorite games are like that :D I think I just had a harder time with this one because it seemed strange to me that you could use more than one attack and so I was confused with the rest. I think I will try your game again because it really does look interesting, and I'm sure that I'll enjoy it much more with your explanation, thank you !

(+1)

Thank you very much! I appreciate it!

Hey, just replayed your game, it feels really great to play when you know the controlls. Any chance you participate in future jams ?

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Thank you very much for giving it another shot! I hope I will be able to participate in future jams if I manage to find the time

I really would enjoy playing those (if you manage to find time for them). May our paths cross eachother again in the future !

Till next time!