This is a nice take on the theme, very original! I can see it expanded to a full fledged puzzle game. I like the graphics, the sounds, and everything feels so polished. Good job!
geop
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Amazing. This is my favourite game of the jam so far. I just spent the last hour and a half playing it, and finally managed to beat it with 3000hp/10min and then with the default settings 2500hp/15min. It's though but fair.
Honestly it feels like a complete game. The mix of tower defence, platforming and management is so well tuned and fun to play. The theme is on point and the demonic office setting is hilarious.
Congratulations
(I'll come back later to try the hard mode)
Hello, thank you for playing it!
Your analysis is correct, I should have found a way to streamline the number of options to avoid having too much repetition. Also right about the elemental protections, they are needed. I'll take these suggestions for future iterations on the concept. Thanks!
I wish I had the time to add audio :D I'm definitely going to add it next time.
Cheers!
Thank you very much for the review!
You are right, there is a balancing problem and the example you brought is a proof for that. I wish I had more time to balance things out between weapons, attacks, items, statuses, gem costs etc. Your suggestion about the waves of opponents is actually really good and perfectly addresses some of these issues. I'll keep in mind for future developments of the concept!
Cheers!
Hello, thank you very much for the thorough review, I really appreciate it!
You are completely right, some of the obscurity is "by design" because I wanted the player to try and understand the mechanics as they play the game, but I realize that overall everything is just too much obscure. I really should have explained how the fight planning works and I should have added more information on the fight outcome screen.
The selected attacks are all used in the battle, and there is no downside selecting more than one attack (though selecting an attack for which the opponent has protection penalizes you in battle), apart from spending more precious gems. The zero cost attacks are weaker than the attacks which cost more, so using the zero cost attacks on stronger opponents (higher levels) is not as much effective as using the attacks that costs more gems.
I realize this information is really missing from the game. I should have explained this and other concepts at least on the game page :D
Cheers!