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(+3)

I adore the art style, and the game play was fun. The camera implementation felt a bit off, as you had to be in precise spots for a photo to 'count.' Which left funny moments like having the cryptid in the camera until the moment you walked where the game recognizes you are taking a picture. The island is very beautiful, but traversing it was a bit hit and miss. Especially the scouts being able to remove the log was unintuitive, and it took me quite some time before I found the one person who could help me further. But that didn't hamper the experience much. Good work.

There were quite some minor things I notice, so I'll list them all here. There were some graphical issues. Objects can clip through the camera overlay, and there is a seem near the boss hat. Multiple objects seem to have some missing polygons, especially after the secret tunnel you can walk into the side of the ramp. There was also something that looked like test dialogue with the creatures on the beach. Jumping from above on the house at the beginning had weird collision and warping effects. The trees near the top have weird hitboxes, seemingly a small hole in the invisible wall.

(+1)

thank you for playing and for all the detailed feedback, we'll definitely be addressing many of the things you brought up in a post-jam polish 👍 we're still working out a few things with gameplay and graphics as it's our first time working in 3D and the first person perspective, so all the things you picked up on are super useful - but we're glad the experience still came through and you enjoyed it! :D