Just amazing, these shapes and colors remember me some abstract artistics currents like cubism, music, sfx are very well too (a bit sad but it's minor scale too). About gameplay, the "bullet time" is nice too ^^ Well done team !
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thank you a lot! i indeed got inspiration from Kandisky, Eric Satie and all that XXth century vibe, you got it right! :)
Truth is, we even followed Kandinsky's definitions of colours where he describes yellow as an eccentric movement, blue a concentric movement, red a movement in itself and black an eternal silence and nothingness. Insane!
I often document a lot when i'm choosing an artistic direction, it seems to make things really coherent and i love it :p
Post-processing and some engine animations were made by our dev Mahjoub and it really polished it all. He nailed it and the game really stepped up!
Akarius likes composing sad themed music and chose to play with that contrast. We thought our abstract ambiance could let us do that way :) And after all, it is a boss fight for our character's life!!
thank you again for the feedback (´▽`ʃ♡ƪ)