Hello ! Thank you for checking on it, as the creator of the original prototype it is really appreciated!
Seb_gamedev
Creator of
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Thank you for your feedback, it is much appreciated! :)
- Yes, it is definitely something to keep in mind, to not mixing up keyboard and mouse controller if possible
- The feature of crushing obstacles does not have a level constraint, so it should have been possible to do it from level 1, but the distance should never be long enough before this mechanic tutorial, at least hopefully :)
- Not sure to get this point: just tried again and from level 13, clicking on obstacles seems to display the value fine
Nice entry with great level design ideas which are introducing well all new mechanics one by one! The progression feels good, and the difficulty curve feels well-balanced as well.
Musics is fitting nicely with the gameplay and atmosphere, and sounds effects bring humor and life to characters, nice touch!
Sometimes it seems that we don't need to use all items given to succeed the level, which is a good indication of the potential depth of the gameplay I think, it is a good point!
Not sure if it is on purpose, but the last level has two collectables, but only one is required to complete the level... is there any hidden secret about that? :)
Overall, congrats again for this entry! Knowing that it has all been done in just 48 hours.. that is pretty impressive!!
Thank you for your review! We are glad that you liked it :)
We have tried to stay coherent while sharing production tasks, which was a real challenge!
Music & Sfx creation and sound design were all handled by my creative friend Quesiu, which has succeeded to reach a polished result in such a short amount of time ;)
Your jam entry is quite original! More than a game it could be a neat sound creation tool, for creating samples in a quite different approach, congrats! :)
Thank you for your review!
Glad that you have notice this feature, we have tried in this short amount of time to focus first on the game feel and the clarity of each mechanic already implemented instead of keep adding new ones.
On a post game jam update, we will try to think about interesting puzzle designs while introducing new concepts ;)
Thanks for checking it!
Ahah yeah... this one was intense, glad that I got a day off right after the jam :)
The more time consuming part was level design and setup all triggers.. so long and then missing time for playtesting.
This jam was a nice practice for execution and time management, but I have lost the big picture and did not align the game with the game jam theme...
True! Definitely a good addition for a potential update