Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a good game, the UI is really clean and I love this sort of plan-for-encounter mechanic. Gives me lite Persona/calendar-RPG vibes where you need to strategize your prep for what's coming, and that's just a dopamine factory for me

For feedback, it feels a bit weird losing your stuff every round, but I get that's to balance the gems out. I'd also say that certain upgrades feel not worth it, because flooding the arena just does more damage unless they have a certain perk. I don't know how to describe it, but they feel too reactive rather than proactive (or maybe the other way around)? Like if I lose the flood every round, the only reason I'm not using it is the gem cost, and there's no reason to pick it over another 20 gem thing. I think it'd be really cool if there were waves of enemies where flooding one person could buff another person for example, so it's more of a puzzle on what to pick?

(+1)

Thank you very much for the review!

You are right, there is a balancing problem and the example you brought is a proof for that. I wish I had more time to balance things out between weapons, attacks, items, statuses, gem costs etc. Your suggestion about the waves of opponents is actually really good and perfectly addresses some of these issues. I'll keep in mind for future developments of the concept!

Cheers!