Found bugs: time stops randomly a health doesn't reduce in the dark. Yes, interaction with crates wasn't exactly clear, so you just finish the game pushing them :)
I haven't tried in the mission 1 and mission 2, but mission 3: 1. approach the van BEFORE finishing with the objectives; 2. Press F; 3. I assume code registers it as signal to stop counters from moving (including health bar.) Let me know if you need a video, I still got it.
Ohh no ofc it was the last minute change that broke it haha.. I knew i shouldn't mess with the code :D Literally just forgot to move a variable into the if statement that checks if the objectives are completed and that breaks everything. Thanks for letting me know!! :)