Hi!
I got the point of the game after a few tries. You have to "walk" on the red edges to not die. But thing is that it's SUPER difficult to do due to some reasons:
- The speed of the actual animation of the boss
- Probably the collision boudaries are also too tiny
It ended up more like a rage game than something enjoyable when trying it to me, don't know if it's the objective of your project. The core concept idea is great but in that current stage, it felt unplayable to me.