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(+2)

Thanks for giving it a play. 😉

Yeah, I wish I'd had just 1 more day to get playtesting done. The game only got a handful of playthroughs and I guess a death animation is one of those things you ignore while testing a prototype. And totally agree, a lot of people commented on the game's length being a bit too long. 2 rooms per favor would have been much better than the 3 rooms per favor that's currently in the game.