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(+1)

I appreciate you annotating the bug and the workaround to play. That was useful. I thought I would be slick in the beginning and try and escape, but fell to my doom and was treated to a delightful scream. Nice touch! One sound effect I would have dialed back was the jump. You spend so much time jumping the constant bwoop can become a bit much. I wouldn't remove it, just turn it down. The small bit of world building with the beginning dialogue helped set the atmosphere. I'm glad you included that. Good job overall. Great jam submission.