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A jam submission

Off the Wall!View game page

Submitted by GreatWyrmGold (@greatwyrmgold) — 1 day, 41 minutes before the deadline
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Off the Wall!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#1612.9502.950
Music/Sound#2312.4502.450
Overall#2502.4002.400
Graphics/Animation#2602.4502.450
Technical Implementation#2862.0502.050
Fun/Design#2892.1002.100

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There are a couple of "boss" characters, who are managerial characters that need to be defeated to progress. They are defeated by knocking them off an edge. (This project spawned from that combination of “boss” and “on the edge”.)

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Construct 2

Which diversifiers did you use, if any?
Not planned, but Doing Your Part and Old Music (at least I hope it's public domain)

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Comments

Submitted

As others have said, it was a bit of a struggle at first but there's definitely a game there and a good experience to be had, as well as lots to learn for next time I imagine. :)

Submitted

Lean into the shaking text as a feature not a bug! ;)  I legit didn't even think it was a bug, I thought it was to emphasize I needed to hurry or my boss was going to be mad.  I liked it, cute little game with some nice art!

Developer

At the point that some players are getting motion-sick, I want to at the very least take control of the shaking text. Having some text shake could be acceptable, if I had control over when and how much it shook. But I don't, because it's a side effect of....maybe the pixel-perfect rendering?

Submitted(+1)

I liked the idea and wanted to play more, but the jittering of the sun/text made me motion sick.

It's probably a pixel perfect camera issue, I had that happen on Unity too.

Nice artstyle too

Developer

If it happens on multiple game engines, there's probably not an easy fix.

(If anyone reading this comment thinks I'm wrong, I'd LOVE to hear them.)

Submitted(+1)

Cool idea! It took me a bit to figure out what I had to do with the boss, but that was a nice "aha" moment. However, the movement bug made a lot of the rest of the game frustrating, and it made getting past the second guard beyond the door impossible to hit without dying.

Another thing worth mentioning is that the text in the top right, as well as the sun behind the wall, jitters whenever the camera moves. I'm not sure if this was intentional, but if so it's a neat effect.

Finally, and most importantly, I think the Wilhelm scream fit perfectly for character deaths.

Developer

I'm glad some people are getting the "aha" moment! It was the seed this whole project sprouted from.

I find it interesting that you call the jitter a "neat effect". What do you find neat about it?

Submitted(+1)

I think it's just because the sun and sky make the environment look hot, so it almost has a "mirage" effect. It may look better without the jitter, but I just found it interesting.

Submitted

It was a bit unclear how to play this! I wasn't sure what I had to do with the bricks!

Submitted(+1)

I was a bit confused on what to do.

Interesting game.

Developer(+1)

Yeah, I was afraid that would happen. I didn't want to just tell the player exactly what I wanted them to do, so that it felt like they figured out what to do—or even better, like they were rebelling against the orders of their boss.

I'd planned to have some friends playtest it so I could figure out whether I was giving players enough guidance, but stuff came up and none of them were actually able to help. I ended up just guessing and hoping.

Lessons for next game jam: Don't design for an experience centered around players figuring out what they're supposed to do unless you KNOW you can get playtesters before the end of the jam.

Submitted

Yeah I think playtesters are important for exactly that, since you know your game, so you don't need to figure out what to do. Playtesters help to point it out. Good job still and it's nice you learned something out of it.

Submitted(+1)

i like the idea and the art is good but i was unsure of how to play 

Developer(+3)

Yeah, I was afraid that would happen. I didn't want to just tell the player exactly what I wanted them to do, so that it felt like they figured out what to do—or even better, like they were rebelling against the orders of their boss.

I'd planned to have some friends playtest it so I could figure out whether I was giving players enough guidance, but stuff came up and none of them were actually able to help. I ended up just guessing and hoping.

Lessons for next game jam: Don't design for an experience centered around players figuring out what they're supposed to do unless you KNOW you can get playtesters before the end of the jam.

Submitted(+1)

I appreciate you annotating the bug and the workaround to play. That was useful. I thought I would be slick in the beginning and try and escape, but fell to my doom and was treated to a delightful scream. Nice touch! One sound effect I would have dialed back was the jump. You spend so much time jumping the constant bwoop can become a bit much. I wouldn't remove it, just turn it down. The small bit of world building with the beginning dialogue helped set the atmosphere. I'm glad you included that. Good job overall. Great jam submission.

Submitted

Hi, I like how the player get to explore the world, it's a nice game to play :) However, the text on the screen seem to be shaking? Is it intended lol because i find it quite distracting. Anyway, cheers!

Developer(+1)

It's not intended, I just don't know enough about Construct to know how to make it stop. Or even why it's shaking—it's supposed to be pinned to the camera.

Submitted

It's alright, keep up the good work, mate! Efforts counts, practice and you''ll be better soon :) I'm new to GameDev and code lol, so I know how you felt. Cheers!

Submitted

Interesting concept !

The movements are a bit buggy.  sometime you walk very slow and you have to pick-up a throw a block again to regain your speed.

Still, fun to play. good job :)

Submitted(+1)

Nice game! the text is barely visible, so I had a hard time understanding what I was suppose to do. else to that, Amazing game!

Developer

Sorry about the text—it looked fine to me, so I didn't give it a second thought. But I'm glad you enjoyed it anyways!

Interesting! I will say the movement can be buggy, I spent a while trying to get bricks from the strangest places and a lot of the time you'll have to pickup then set down a rock to get your movement speed back.

Developer

Oh dear, I hadn't encountered(/noticed) that bug...

Submitted(+1)

I really wanted to leave quality feedback here, but my keyboard is weird and combines the arrow keys with the WASD keys, so it was impossible to play using those controls. :(

However, what I did see was amazing. The music was great and fitting for both the hard-working industrial setting and 8-bit design of the game. The art was really cool too, and knocking your boss off the edge is a genius way to combine both the requirement and theme. Overall, it looks like you put a lot of effort into this game, and I'm really sorry that I can't play through it all.