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This game was very simple, but I could see the game you were influenced by leaking in. As a game that can be fully completed in an hour, I was really happy to see platforming challenges created with the powers in mind. The scope of this game was very small, but I think that means you've learned about not burying yourself in work to keep up with your ambitions.

With that said, for future games, I'd love to see you increase the ambition! What kind of crazy 2d movement mechanics could you think up, and what kind of platforming challenges would a player like me have to contend with? Sometimes a jam is about experimentation, and playing this, I think you have a good grasp of game dev fundamentals to push past your own boundaries.

Thanks a lot for playing & for leaving such nice feedback! I totally agree with what you're saying. I am considering a long-term project without a deadline for my next project. I could have managed my time better this past month, but it is hard to do very much more in such a short time, especially using programming libraries instead of an engine. There are quite a few things I would have liked to add to make it feel like a completed project and not just a demo - sound effects, animation, menus, a mini-map, etc. I'm glad to get your advice, & I will be looking forward to something longer for my next game!

By the way, I added a few upgrades to Gemful Caverns already, including sound effects, & will release an update as soon as possible!