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I have made the cube safe. I like the multiple hazard/enemy types, it's interesting how they combine to force you to do certain maneuvers, it reminds me of games like Qbert. Though, sometimes it was hard to discern the behavior of large fireballs - do they follow set paths, or follow me, or both? I would also have been interested in more puzzles, I bet there's some interesting possibilities lurking, And also potentially some more visualizations of where things will move, like the next 2 moves of big fireballs, and small fireball spawners. The ruler of heat's dialogue was funny. I don't want to be in a pina colada!

Thank you for all of your feedback. Some were design choices of ours however most of the would've made the game more understandable and yes there were two different enemy types. Also, there were some challenging levels we designed but didn't go with them as this is a jam game. Thanks again!