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Iceagon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #28 | 3.714 | 3.714 |
Fun/Design | #59 | 3.571 | 3.571 |
Overall | #89 | 3.357 | 3.357 |
Theme/Limitation | #113 | 3.143 | 3.143 |
Graphics/Animation | #129 | 3.286 | 3.286 |
Music/Sound | #131 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a boss that annoys and abuses you. Also you literally travel on the edges.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
None
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Comments
A very fun concept! I like the idea and how it plays.
One thing that I found quite unintuitive was the bridge design. It took some trial and error until I figured out that you could just cross it.
But all in all a small but very enjoyable experience!
Thank you!
Nice little puzzle, it was fun! The heat boss taunting you adds a nice touch to the game!
Thanks!
GG!!!!!!!!!
the really fun game loved the idea of the game very creative are the AI movements random or how are they working cause sometimes they are going away from me and sometimes they are following me so I'm not sure how you did the AI i would love to know?
Thanks. Actually there are two different kinds of enemies. One of them follows you and the other one only moves in a certain path. We made both look the same which may let you to the confusion. Thank you again!
Really nice playing experience! Calming and puzzling my favorite. I love the telegraphing on the furnaces, and the fact you made them furnaces since the fire doesn't get hurt, genius. The only thing I would say is that I didn't immediately know I could walk on them because there was no icon. Overall good job!
Thanks. Ah yes, I would've been better to indicate those tiles as well. Thank you fon the feedback!
Very nice puzzler, love both the concept and the graphics ! The music's very neat too, maybe a little bit too repetitive but nice.
Thanks, we tried to create some new puzzles, however, we also didn't want the game to be longer than what it is :/ Thank you for the feedback!
Tricky puzzler, definitely had me scratching my head. It seemed like some enemies followed the player and some had a set path, maybe colour them differently so we can tell the difference. The player and enemies not moving at the same time also got took a while to get used to. Also sometimes the spawners stopped indicating when fireballs would spawn which caught me off guard!
We wanted to create some uncertainity in the game but indicating the different enemy types would be more player friendly, especially in a puzzle game. Also, we noticed that spawner bug in the last day but we couldn't find time to fix it :( Thank you for the feedback!
I have made the cube safe. I like the multiple hazard/enemy types, it's interesting how they combine to force you to do certain maneuvers, it reminds me of games like Qbert. Though, sometimes it was hard to discern the behavior of large fireballs - do they follow set paths, or follow me, or both? I would also have been interested in more puzzles, I bet there's some interesting possibilities lurking, And also potentially some more visualizations of where things will move, like the next 2 moves of big fireballs, and small fireball spawners. The ruler of heat's dialogue was funny. I don't want to be in a pina colada!
Thank you for all of your feedback. Some were design choices of ours however most of the would've made the game more understandable and yes there were two different enemy types. Also, there were some challenging levels we designed but didn't go with them as this is a jam game. Thanks again!
Quite an interesting puzzle!) Allows you to relax with pleasant music and think. Well done.
Thanks a lot!
I will never admit how long it took me to solve the last level 🤡, well done
Ahahaha, thanks man!