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Depending on how you wanna handle player progression, I could also see being able to upgrade skills procedurally. So that you have the base stats, and every point you further invest into it gives a procedural stat bonus to that skill. Probably with diminishing returns (a log function or something) to prevent power creep, but that could just be a good time sink on the by, for those that want to grind out stronger skills.

But that's probably featurecreep for a later time x3

Ahh yes, i wanted to have skillpoints be able to upgrade skills inside the skill tree. I also wanted skills to level up like runescape. I do have a roadmap, and refining the core systems come first. So that will be part of it! I also wanted skills xp to level up the class or job. (like elderscrolls)

But to concide with all this, it needs stronger monsters and such. I wanted to get to the stage where the core game is done by the end of the year! With little content, and then spend the next year adding more skills, monsters and quests. So thanks for the ideas 😀