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(+2)

The concept is definitely cool, but I've found myself unable to die even if I spam the bullet? Regardless, I agree with everyone that it's a little clunky, however I do think it's pretty fun.

Thank you for the feedback. We had to change our game on saturday.

I was the game design this time and since we were trying addons and highscore this time, I wanted to do something simple. The first ideia were about a far west duel but the ideia of how we would get the score was in the way. Score that depends on time and fast reaction are fun but to be fair with everyone playing the game, we would need to find a way to synchronize the time.

Then I got the ideia to make an anti=game. You win by not playing it, but you only know that you win if you play it. The only way to look at leaderboard would be playing (giving the shoot input). To get the mechanic in phase with the theme, the player would be someone responsible to give a shot that would change the world. That screen on the background of our game would project more scenes, like newspapers, books, trains, to pass the ideia that the player were doing it’s research/thinking before the shot. Then, the player that take more time to shot would see a small animaton about it changing the story (something like President Kennedy shooting) and if the score were less than top five, some animation about the player being arested yould play.

We changed the theme, and maybe had less time to polish the ghost bullet game and mechanic since we got the feeling that the game vibe was too suicidal. Like, taking some time thinking if you shold shot or not.

To avoid any change of trigger this kind of feeling, we changed the game and the score mechanic. We didn’t make any visual clue for the player to sign if the shot was successful or not. The score was the way to determine it. if successful,the player would score some. If not, the score would be 0 (and the player would be dead). We can hotfix it and play the animation of the ghost wining the game but we will only make changes in the game after the ending of this jam