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During a game jam, I think most users are looking for quick hit experiences, because you want to play as many games as you can and share feedback with other jammers. I have to tell you, though, I spent more time on this game than any other in the jam so far by a wide margin, and I think I’ve played like 20+. I just had to see what the endgame was. You hooked me in with a really polished jam game. the art is all cohesive, adorable and a very quick read. I love the squash and stretch on the little knight character.

Love the extra touches in the dialogue. The apples for Os was cute. The portraits accompanying the text is nice. I think the box didn’t need to be as large, though.

The bottom wall appearing and disappearing .. so nice. And to think ahead about how people would play in browser, to add the spinning apple gif in the banner is genius.

For the mini games, I think a couple small touches could help. For the spiders, some type of multiple pickup, so say after the wave of two in a row, there would be an 2x booster on your items gained would make the moment-to-moment play in the mini games more interesting. Same thing for flappy knight. And maybe it was actually taking place behind the scenes in the code, but having a visual representation and sfx when you hit a multiplier would feel great.

I’ve played a few jam games that are mini-game compilations and this has to be the most clever take on it that I’ve seen. Really well done.

Not sure if I hit a bug though. I couldn’t interact with my bed at all, and my statue was stuck on 3. Without being able to interact.


I wanted to see the end so badly I even restarted, but ended up with the same issue. Even got all my supplies up over 200:

I know from the screenshots something happens with the crack in the wall where the water is, I just can't seem to trigger whatever should come next.

Great game. Great idea. I'd have loved to finish it. Please let me know if it's just me missing something obvious.

Hey thank you so so much for the really detailed breakdown and feedback. I really appreciate how thorough you were with your feedback and reasons for it, and it makes me happy to hear you had fun.

For the spiders, some type of multiple pickup, so say after the wave of two in a row, there would be an 2x booster on your items gained would make the moment-to-moment play in the mini games more interesting.

There is actually a bonus that gets applied after each 20-30 seconds for the spider and wood minigames, but there's no feedback for the player. That's a great idea to make it more juicy and actually show you what's happening behind the scenes, and also a good idea to make you have to collect it rather than applying it automatically

Not sure if I hit a bug though. I couldn’t interact with my bed at all, and my statue was stuck on 3. Without being able to interact.

I consider this a failure on my part in designing the UX. You can only sleep on the bed at night, and in these screenshots its daytime (as indicated in the top right). From feedback it seems that this has made the bed largely inferior to the chair even though it's faster when usable.

The statue is not an interactable but rather a 30 second buff that stacks with things like sitting in the chair or sleeping. After that 30 seconds you can do it again, endlessly.

SPOILER: At 4 or so? months in the wall breaks and there are more unlocks. The hurdle/puzzle is getting to that point though. It seems like the best way to do that is to sit on an upgraded chair with the statue buff active. Once there's flowing water you can gather power from the water wheel and do more things to make the remaining 9 years go by fast.

Again, thanks for playing and laying all this out. I need to think about how to make this more apparent in-game. Part of me wanted to troll people by making them think they actually had to wait 10 years but with how far you got there should be a lot less confusion