During a game jam, I think most users are looking for quick hit experiences, because you want to play as many games as you can and share feedback with other jammers. I have to tell you, though, I spent more time on this game than any other in the jam so far by a wide margin, and I think I’ve played like 20+. I just had to see what the endgame was. You hooked me in with a really polished jam game. the art is all cohesive, adorable and a very quick read. I love the squash and stretch on the little knight character.
Love the extra touches in the dialogue. The apples for Os was cute. The portraits accompanying the text is nice. I think the box didn’t need to be as large, though.
The bottom wall appearing and disappearing .. so nice. And to think ahead about how people would play in browser, to add the spinning apple gif in the banner is genius.
For the mini games, I think a couple small touches could help. For the spiders, some type of multiple pickup, so say after the wave of two in a row, there would be an 2x booster on your items gained would make the moment-to-moment play in the mini games more interesting. Same thing for flappy knight. And maybe it was actually taking place behind the scenes in the code, but having a visual representation and sfx when you hit a multiplier would feel great.
I’ve played a few jam games that are mini-game compilations and this has to be the most clever take on it that I’ve seen. Really well done.
Not sure if I hit a bug though. I couldn’t interact with my bed at all, and my statue was stuck on 3. Without being able to interact.
I wanted to see the end so badly I even restarted, but ended up with the same issue. Even got all my supplies up over 200:
I know from the screenshots something happens with the crack in the wall where the water is, I just can't seem to trigger whatever should come next.
Great game. Great idea. I'd have loved to finish it. Please let me know if it's just me missing something obvious.