Hey thank you so so much for the really detailed breakdown and feedback. I really appreciate how thorough you were with your feedback and reasons for it, and it makes me happy to hear you had fun.
For the spiders, some type of multiple pickup, so say after the wave of two in a row, there would be an 2x booster on your items gained would make the moment-to-moment play in the mini games more interesting.
There is actually a bonus that gets applied after each 20-30 seconds for the spider and wood minigames, but there's no feedback for the player. That's a great idea to make it more juicy and actually show you what's happening behind the scenes, and also a good idea to make you have to collect it rather than applying it automatically
Not sure if I hit a bug though. I couldn’t interact with my bed at all, and my statue was stuck on 3. Without being able to interact.
I consider this a failure on my part in designing the UX. You can only sleep on the bed at night, and in these screenshots its daytime (as indicated in the top right). From feedback it seems that this has made the bed largely inferior to the chair even though it's faster when usable.
The statue is not an interactable but rather a 30 second buff that stacks with things like sitting in the chair or sleeping. After that 30 seconds you can do it again, endlessly.
SPOILER: At 4 or so? months in the wall breaks and there are more unlocks. The hurdle/puzzle is getting to that point though. It seems like the best way to do that is to sit on an upgraded chair with the statue buff active. Once there's flowing water you can gather power from the water wheel and do more things to make the remaining 9 years go by fast.
Again, thanks for playing and laying all this out. I need to think about how to make this more apparent in-game. Part of me wanted to troll people by making them think they actually had to wait 10 years but with how far you got there should be a lot less confusion