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(+1)

Well it is a little late for testing, regretfully. My main focus was to throw the player in a multi-tiered boss fight. I do have a few plans for improvement. Such as, more indication on where to put the white orbs, a delay on the spike(slime) collision shape, a more visual indication of when to expect the spikes(slime)/rocks, clearing the level after death, and a more reasonable respawn.  I showed it to a few people, but few actually played it as I don't really circulate in the circles of people that test games. Thank for your honest opinion.