Thank-you! I think it's almost perfect too. My big bias is I like the games I make to be fun for me at my current skill level, but then I have to think about how easy Chapter 1 of celeste must have seemed to the devs.
If I ever develop this further, it'll have a flatter difficulty ramp. But I think the puzzles as-is are pretty good.
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That makes a lot of sense! I didn't find it easy at all - but I don't play games because they're easy. If a game is hard but the failure is my own, it makes me grin and try again!
I hope you stick to your bias in future games. This is art, and art isn't meant to be loved by everyone; it's for the people who resonate with the artist's perspective =]