Hey, thanks for letting me know!
Talewarden looks amazing; especially your environments are so detailed! Try to get it into a Steam visual novel fest, I think it will get lots of players :D
Good luck to you and your team!
Harvey Carman
Creator of
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Fun game! It uses water in all three states; liquid, solid, and gas!
I enjoyed it once I understood:
- Aim using your mouse in the bottom left corner
- The water tank and ray gun have cooldowns
The game is actually really cool - shooting water, freezing it, and evaporating it to fly - some really nice ideas!
Aside from the two points above, I would make the hover activate on a second press, rather than holding jump. It would feel a lot more responsive.
Great music, too!
Well done!
I do indeed offer commissions!
Having said that, I recommend using music packs where suitable, and only commission a composer when you need something specific that you can't find in a pack.
If you find yourself in need of a bespoke piece, I'd be delighted to work with you to create something you love! Yeehaw!
An awesome game by GuilloTeam, as usual!
Nice gameplay loop, the combat is satisfying when you get used to it!
Upgrades implementation is superb - weighing up the choice between your remaining time and an upgrade makes for a good time!
Art and music are also great, as I have come to expect from you guys!
Unfortunately I encountered a bug - the Archbishop disappeared underground and never returned!
Congrats on making a great entry for Ludum Dare - i'm sure you'll do really well :)
Hi! This looks like a great shmup! The last one I got deep into was Ikaruga - a loooong time ago!
I love the art and the witch theming, and I appreciate how it's tied together with a romance plot. Can't wait to give this a try!
Thank you for letting me know, and for the best wishes! Good luck with this and all your future projects :)
Great sound and music, Kasia and Cai!
Nice idea of using the the gate to teach the player how to play.
The graphics are nice, too! The lighting is subtle blur effects are quality :D
The idea in general is cool, I can imagine different enemy types and different movement abilities adding some layers of depth to the gameplay. Awesome work for a weekend, you should all be proud :)
Wooo top score! (for now!)
Loads of cool enemy types, great scaling of difficulty. I love how you can choose score multiplier dice faces, but this means you sacrifice combat power - so it's a choice for the player. Great design!
Lovely music and sounds, UI feels really responsive, great art, and I didn't encounter any bugs.
Bon jeu!
Love the idea of growing your base from incoming ships, and it gets intense when having to make quick decisions based on your scanning results! The ability to grow the range of your scanner and weapons gives it a good feeling of progression.
The music is well done, too!
A great submission of a technically ambitious project - I hope you're all very proud :)
Great concept, relaxing music, and beautiful visuals!
I confess I can't quite understand how I'm supposed to estimate which cell reduces to which colour. I can see a cell borrows proteins from neighbouring cells, but sometimes an unexpected colour appears because I don't know exactly how to calculate the outcome.
Having said that, I'm sure the system is robust and it's my fault for not understanding! So a wonderful entry. Be proud :)
Cool game! Really well executed, I didn't find any bugs or anything. Nice music, too ^^
I think at the harder difficulties it might be a bit too much to focus on; remembering words and working out the antonyms at such speed, whilst frequently shifting focus from one board to the other.
It would be awesome if the blocks didn't disappear until landing! this would mean you could set up chains, where finding a match would make blocks above fall down, to find another match.
A great entry, though. Well done!
Superb game, Daniel! Nice puzzles, lovely interface, and great work on the sound.
As an aspiring game dev myself, how did you get such an array of music for the game? From fairly big names, no less! I assume you licenced the tracks; where should I go to do the same?
Can't wait to see what you make next!
Cheers!