This was a delightful experience. The music was wonderful, matched the zaniness of the setup just right. These were some of the most intuitive controls in the jam games I've played so far, so even though the level design was challenging and tricky at the time it was easy to access the tools at my disposal. The ability to call the scythe back was a great mechanic, it was rewarding to throw it out and pull it back into contact with the souls I needed to collect. The addition of the boss animation in the banner image was a really nice touch. It's like he was always judging my gameplay!
My only recommendation would be to set an upper limit on the acceleration. I felt like I'd end up at an unmanageable pace and was pretty slippery if running for too long, but alternately it does make sense for speedrunners and the collection is built around the countdown. Maybe a casual option, so more players could experience the whole game without the pressure of the timer, because it's a great game. Kudos to your team. Impressive work.