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Tricky puzzler, definitely had me scratching my head. It seemed like some enemies followed the player and some had a set path, maybe colour them differently so we can tell the difference. The player and enemies not moving at the same time also got took a while to get used to. Also sometimes the spawners stopped indicating when fireballs would spawn which caught me off guard!

We wanted to create some uncertainity in the game but indicating the different enemy types would be more player friendly, especially in a puzzle game. Also, we noticed that spawner bug in the last day but we couldn't find time to fix it :( Thank you for the feedback!