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Nice graphic and ambience.

The boss fight had cool attacks, but I feel they were very often in a state where they could not be attacked, involving a lot of waiting.

The "only on the edge" wasn't very clear, I noticed a slight color change with a red tip, but with the smear of the sword and the rest of sword being orange it was very hard to see the part that was "the edge", it kind of felt like an excuse to plug the theme.

The bats were VERY hard to hit and would also take a lot of hits, they were too frustrating to fight so I ended up rushing the level and ignoring enemies.

The graphics are very nice, that parallax background specially in the main menu was pretty impressive. It was a good game.

(+1)

Thank you for taking the time to play my game and for leaving detailed feedback! I really appreciate it!

Thanks for saying the boss fight attacks were cool! I knew what to expect when playtesting, so I guess I never ended up needing to wait around too much, I should definitely play with tweaking the timing on his decision making to give more opportunities to attack and less wait time!

It wasn't an excuse to plug the theme, I designed this game from the ground up when the theme was announced based on that idea - this entire game was inspired by the theme and only exists because of it. You are absolutely correct that I probably should have made the swords colors a little more obvious to make the tip a little more clear for sure, and I definitely agree that the mechanic ended up not making nearly as much of an impact on gameplay as I wanted it to! If I had had the time, I definitely would have redrawn the animations and extended the hitboxes to make the edge fighting way more obvious, but only so much time in a jam, lol!

Yeah, I wanted to make it easy enough to get through the opening level without too much difficulty, and the result of that ended up being more or less that you can just rush through it. I prefer going for that because although I can fight the bats without too much difficulty, I didn't want any players to end up stuck and not making it to the boss because they couldn't, like, fight the bats or something, haha! I think if I were releasing this as a full game, I would have left the early level much less forgiving, but balancing a game for a jam is an entirely different beast, haha!

Thanks again for the feedback, I really appreciate it! :D