Wow, this game is very ambitious! Love the subterranean styled lighting and aquatic colours as well as the tomb-like music that permeates the dungeon. While I feel like the music may have been a bit heavy when fighting these monsters (a bit of variety would have been fantastic) I really like the Poseidon Chamber music as it gave a nice reprieve for rest. Interesting gameplay with the idea of a damaging laser-styled weapon. It leads to some interesting tactical choices. I have one more minor niggle: I just wished there was a way to see what kind of damage I was doing to the monsters, either by seeing the damage of the beam or their health bar. Clever use of RPG levelling elements too! I feel it could have been simplified a little, but the fact that you guys were able to accomplish this in such a short amount of time is astounding. Great little game, loved it!
-V