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(+2)

Wow, this game is very ambitious! Love the subterranean styled lighting and aquatic colours as well as the tomb-like music that permeates the dungeon. While I feel like the music may have been a bit heavy when fighting these monsters (a bit of variety would have been fantastic) I really like the Poseidon Chamber music as it gave a nice reprieve for rest. Interesting gameplay with the idea of a damaging laser-styled weapon. It leads to some interesting tactical choices. I have one more minor niggle: I just wished there was a way to see what kind of damage I was doing to the monsters, either by seeing the damage of the beam or their health bar. Clever use of RPG levelling elements too! I feel it could have been simplified a little, but the fact that you guys were able to accomplish this in such a short amount of time is astounding. Great little game, loved it!

-V

(+1)

Thanks very much! :D So happy for your comment, and very thankful for you taking the time to give us your thoughts. <3 I totally agree with the annoying lack of feedback when damaging monsters - this is something that we had in the list but didn't have the time to implement. This is something that will be changed in the post-jam update.

Thank you again!

Hello! 

I am the composer/sound designer of Escaping Atlantis. First of all I want to thank you for the nice words on Poseidons theme. Secondly I agree that the fighting music is a little bit too much at times. My first plan was to make two themes that would alternate but I had to abandon that plan because of lack of time (and ideas for another score ;D). I will take into consideration that a little bit more variety and/or a bit more fitting score goes a long way in future jams and other projects.

Thank you for an overall good and honest review.

-Carl