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(+1)

Well done! Game was a lot of fun.  The enemy types were well executed and the A.I. was very well done.  I feel like with the enemy types you gave yourself all the tools needed to design some fun platforming but you probably could've done a little more with the actual level design to make it more fun.  Perhaps some tweaking post jam.  It was a lot of fun non-the less but I just feel like with the A.I. you've already built there is potential for a lot more.  The boss is definitely where this game shines and with the difficulty of the boss I think it was a wise choice to put a checkpoint just before the boss.  I think players would have lost patience quickly if there was lots of back tracking.  I was super impressed with alll the different boss cycles, and randomizing them was a nice touch.  Art was very nice and felt like it all fit together well in the game.  Also if you do any work on this game post jam I think this game absolutely screams for gamepad support. Solid work! 

Thank you for playing my game and for the feedback! I really appreciate it! :D
Yeah, I totally agree with you about the level design! I ended up spending the vast majority of my time programming the boss fight and doing the art for everything, and ended up not having that much time dedicated to building a fully built out level, so I ended up just making it a series of simple little encounters to make it feel a little fuller than /just/ a boss fight, but definitely the boss fight was the star of the show, haha!

I did set Godot's input mapping to support a gamepad - but I don't actually have on hooked up, so I didn't test the gamepad support! I'll definitely have to get one so I can check and see what's goin on with that setting, haha!