First-person platforming is always a tricky design space, the way text was incorporated into the 3D spaces is awkward, and direction was a bit sparse. So the "game" parts of the game are a bit fraught.
But the atmosphere, the aesthetics, the experience? That was well-crafted. I don't have anything specific or insightful, just...it feels like a calm day at a campground, taking pictures, occasionally interrupted by drowning. But very brief, chill drowning.