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This game has the same problem my game has ... no in-game tutorial to set the player up for success.

But I pressed on and fiddled with the cards and controls and after that I discovered a delightful little puzzler. It was a blast to work out each stage and come up with an optimal solution. Though the art is minimal, I liked it a lot. I think a little more polish given to some sound design and different sfx when the robots take different actions would have made the moment-to-moment gameplay more engaging.

Overall, really clever idea and a great jam submission by a solo dev.