punched card programming, this is nostalgic and very very clever. Perhaps with a more serious (perhaps) interface, like the one on TIS-100, this could become a cool challenging punch card programming type of thing.
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Unstable Machines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #78 | 3.361 | 3.361 |
Fun/Design | #118 | 3.250 | 3.250 |
Theme/Limitation | #143 | 3.000 | 3.000 |
Graphics/Animation | #171 | 3.056 | 3.056 |
Overall | #191 | 2.778 | 2.778 |
Music/Sound | #366 | 1.222 | 1.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You are the Boss of a company whose Machines have to stand on their edge. Also by programming them, you are the Boss of the little robots.
Team Size
What main engine/tool/language did you use to construct the game?
Unity with C# and Clip Studio Paint for Art
Which diversifiers did you use, if any?
None
Comments
A neat puzzle game with a nice root in computer science history.
The goal of stopping the tipping machines fits the "on the edge" theme nicely.
I would have loved to see this get a splash of polish. Even just some clicks and clack when I punch in the instructions would add a nice bit of satisfaction.
Overall, great idea and nice mechanic. Well done!
I really enjoy the puzzles, having to memorize the movement patterns is a refreshing take on the boss limitation. Could have used some sound, but I had fun regardless. Great work!
This game has the same problem my game has ... no in-game tutorial to set the player up for success.
But I pressed on and fiddled with the cards and controls and after that I discovered a delightful little puzzler. It was a blast to work out each stage and come up with an optimal solution. Though the art is minimal, I liked it a lot. I think a little more polish given to some sound design and different sfx when the robots take different actions would have made the moment-to-moment gameplay more engaging.
Overall, really clever idea and a great jam submission by a solo dev.
Nice implementation of the theme! I love this concept, it's very unique. Would've loved to have the controls be a little transparent to gauge how much of each direction would be needed. But still had a really good time playing the game.
really liked the game loved the way you implemented the theme and requirement very well made game loved it good job!
I wish the programming screen is a bit transparent to see the map, also i hope it wouldn't erase all when I restart it. Even though it's a bit simple, I still liked this game and had a fun! Nice work!
This is pretty neat. I do wish there was more of a tutorial with limited things to do so that it can teach me, but overall I think it looks cute and is a nice puzzle game. Needs sound!
Really amazing idea, once I got the hang of it. Could have done with some music or sound, but the visuals were nice and it played well!
Nice game ! plays well !
Little feedback : maybe had some transparency to the punch cards when you open them so you can still see the levels and don't have to toggle them too much.
Appart from that solid implementation ! good work :)
The Game Is Funky, The Controls Aren't That Great. That Game Idea Is Fun. I Like Playing The Game Even With Its Funky Controls. Good Idea And Work! Hope You Keep Making Games And Having Fun!
I like the concept, but for me the music and sounds would be a great addition and a little tutorial would be nice too. The graphics are really clean though!
It's a nice concept but it needs a bit more work to be really enjoyable.
- Actions are pretty limited: movements "only" (even if you can check multiple actions per row to do diagonal movements)
- No sound/music, it would have been great :)
- When programming panels are opened, we cannot see 1/3 of the map (per panel): it's a bit uncomfortable to program the robots' path without seeing the map (lil transparency here would have been enough)
- No animation so far, a bit of that would have given more life to the rigid scene
This game was pretty fun. I like how you have to make them move with the punch cards and that you have to have a good memory when filling out the punch cards. Nice work! the only downfall is that you don't have any sound to make it feel more like a game. I hope you keep at it and build more for everyone to enjoy.
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