Such a cool little story. Kinda creepy too at the end, especially since we just kinda vaporize the previous guy. I loved the effects and the weapon design. One thing I can think of that can be improved is adding some ambient lightning. Pure black shadows almost always look bad, adding some color to them would make the scene pop. Also I wished the doors dissapeared fully a bit faster, because I kept letting go off the mouse button too early.
Viewing post in The Cutting Edge jam comments
The "previous" guy is actually supposed to be yourself. We wanted to do spatial audio effects so that if you played in headphones, you'd hear footsteps, gun and etc., coming from behind so that the player could build that connection better.
Thanks for the feedback. We spent quite a bit of time on lighting but I can see how it still can be improved. And yeah, currently I think it's a second - maybe we can make it 0.75 for the better feel of disappearing.